A history of the longstanding relationship between games and military culture, from gaming’s roots in ancient civilizations, to Cold War development of computing for battle, to today’s current crop of U.S. military-funded shoot-em-ups.
Part of an industry that now earns more yearly than the Hollywood box office, video games have entered the forefront of the militarization of popular culture. How did this once-innocent pastime become a key player in America’s entry into global warfare? And is this blurring of reality changing the way we think about war?
Stretching from 3000 BC to today, this book investigates how military cultures and the evolution of games have been closely linked, from video gaming’s ancestors like chess and go, to the popularization of the 19th century Kriegspiel, to the development of computers for use during World War II and the invention of video games by Defense Department-funded scientists. Readers will discover how war fantasies played out from the early arcade years to the rise of online gaming, how the military began working with companies like Nintendo, Atari and Microsoft to produce training devices, and how today’s generals hope to sell recruitment to a new generation of joystick warriors.
Ed Halter is a contributing critic for The Village Voice. His writing has appeared in Filmmaker Magazine, Independent Film & Video Monthly, The New York Press, Net Art News, CinemaScope, indieWIRE, Vice, Paper, and other publications. He has organized the New York Underground Film Festival since 1996. Now in its 12th year, the internationally recognized festival continues to present the best in cutting-edge film- and videomaking. Its success has been covered by the New York Times, Variety, The Hollywood Reporter, Film Comment, MTV News, NPR, Sundance Channel, and countless other media outlets worldwide.
Pub date: 05/10/06
Price: $16.95/19.95 Canada
5 1/2 x 8 1/4
Military History, Psychology
Selling Territory: W